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Class Syllabus                                                                               Name                                                                                              

Fall, 2008                                                                                        Marywood Univeristy


Physics 213

General Physics (1st Semester)


Texts:  Principles of Physics by Kinetic Books This book is totally interactive.  You install it on your computer and illustrations and problems become animated and interactive.  I think you will find this to be a very pleasant experience in terms of learning physics.  (it also costs less than a traditional textbook!)  Also, Virtual Physics Labs also by Kinetic Books.  This is not a laboratory book.  It is a series of physics simulations.  Activities and homework assignments will come from this source.  Both books are available directly from the publisher: Order directly from


Contact Information:           

INSTRUCTOR:                J Croom


  Cell phone (preferred):                             ______-________

  Home phone/fax:                                       ______-________

  e-mail:                                                        ________________@___________.______


Attendance Policy:   

Please note that attendance is very important to the success of a student particularly in a science or math course.  As a result, the following policy will be in effect regarding attendance in this course.  Each student is permitted one unexcused absence with no penalty.  (That should cover the unforeseen emergencies that could come up without warning.)  After that one unexcused absence, however, each hour of additional unexcused absence will result in a loss on 2 percentage points from the course average.  Please note that if a student misses class on either Tuesday or Thursday morning, that counts as one and a half  hours of class.  If a student misses a Thursday class, the student would also miss two hours of lab. Additionally, no laboratory work will be made up for labs missed during unexcused absences.


Please Note:  This is a proposed syllabus.  It is subject to change.


Method of Grade Calculation


A weighted average system will be used to calculate your grade for this course.  The values are shown in the table below.








HOMEWORK (Questions, Problems & Virtual Labs)





Tests will occur after each of the following chapter sequences:

Chapters 0 (Introduction),

Chapter 1 Measurement & Mathematics

Chapter 2 (Motion in One Dimension)

 Chapter 3 (Vectors)

Chapter 4 (Motion in Two and Three Dimensions)

Test on or about September 11, 2008

Chapter 5 (Force and Newton’s Laws)

Chapter 6 (Applications of Newton’s Laws)

Chapter 7 (Work, Energy, & Power)

Chapter 8 (Momentum)

Test on or about October 2, 2008


Chapter 9 (Uniform Circular Motion)

Chapter 10 (Rotational Kinematics)

Chapter 11 (Rotational Dynamics)

Chapter 12 (Static Equilibrium & Elasticity)

Chapter 13 (Gravity & Orbits)

Test on or about October 30, 2008

Chapter 14 (Fluid Mechanics)

Chapter 15 (Oscillations & Harmonic Motion)

Chapter 16 (Wave Motion)

Chapters 17 & part of 18. (Sound & Wave Interference)

Test on or about November 25, 2008

Final Exam on or about December 11, 2008


Suggested Use of this Syllabus:          


The material on the pages which follow is actually an exact copy of the table of contents of contents for the chapters we will be covering.  I suggest that you bring this syllabus to class each day.  As each subject is discussed, simply place a check mark in front of the entry.  That way, you will know at a glance, which, if any, subjects need review.  You will also know that every subject was covered in class.

0  Introduction


0: Welcome to an electronic physics textbook!

1: Whiteboards

2: Interactive problems

3: Sample problems and derivations

4: Interactive checkpoints

5: Quizboards

6: Highlighting and notes

7: Online Homework

8: Finding what you need in this book


1  Mechanics

1.     Measurement and Mathematics


0: Introduction

1: The metric system and the Système International d’Unités

2: Prefixes

3: Scientific notation (and a classroom discussion of Significant figures that is not included in this text.)

4: Standards and constants

5: Length

6: Time

7: Mass

8: Converting units

9: Interactive problem: converting units

10: Dimensional analysis

11: Multiplying numbers in scientific notation

12: Dividing numbers in scientific notation

13: Adding and subtracting numbers in scientific notation

14: Sample problem: conversions

15: Interactive checkpoint: conversions

16: Interactive checkpoint: cheeseburgers or gasoline?

17: Pythagorean theorem

18: Trigonometric functions

19: Radians

20: Sample problem: trigonometry

21: Interactive checkpoint: trigonometry

22: Interactive summary problem: dock the shuttle

23: Gotchas

24: Summary





2  Motion in One Dimension


0: Introduction

1: Position

2: Displacement

3: Velocity

4: Average velocity

5: Instantaneous velocity

6: Position-time graph and velocity

7: Interactive problem: draw a position-time graph

8: Interactive problem: match a graph using velocity

9: Velocity graph and displacement

10: Acceleration

11: Average acceleration

12: Instantaneous acceleration

13: Interactive problem: tortoise and hare scandal

14: Sample problem: velocity and acceleration

15: Interactive checkpoint: subway train

16: Interactive problem: what's wrong with the rabbits?

17: Derivation: creating new equations

18: Motion equations for constant acceleration

19: Sample problem: a sprinter

20: Sample problem: initial and final velocity

21: Interactive checkpoint: passenger jet

22: Interactive problem: tortoise and hare meet again

23: Free-fall acceleration

24: Sample problem: free fall

25: Interactive problem: soccer on the Moon

26: Interactive checkpoint: penny drop

27: Spreadsheet: modeling air resistance  (optional)

28: Interactive derivation: slamming on the brakes

29: Interactive problem: shuffleboard

30: Gotchas

31: Summary





3.    Vectors


0: Introduction

1: Scalars

2: Vectors

3: Polar notation

4: Vector components and rectangular notation

5: Adding and subtracting vectors graphically

6: Adding and subtracting vectors by components

7: Interactive checkpoint: vector addition

8: Interactive checkpoint: a jogger

9: Multiplying rectangular vectors by a scalar

10: Multiplying polar vectors by a scalar

11: Converting vectors from polar to rectangular notation

12: Converting vectors from rectangular to polar notation





13: Sample problem: driving in the desert

14: Sample problem: looking ahead to forces

15: Interactive checkpoint: a bum steer

16: Unit vectors  (optional)

17: Interactive summary problem: back to base

18: Gotchas

19: Summary






4  Motion in Two and Three Dimensions


0: Introduction

1: Displacement in two dimensions

2: Velocity in two dimensions

3: Sample problem: velocity in two dimensions

4: Acceleration in two dimensions

5: Sample problem: acceleration in two dimensions

6: Interactive checkpoint: acceleration in two dimensions

7: Projectile motion

8: Sample problem: a horizontal cannon

9: Interactive problem: the monkey and the professor

10: Interactive checkpoint: golfing

11: Projectile motion: juggling

12: Sample problem: calculating initial velocity in projectile motion

13: Interactive problem: the monkey and the professor, part II

14: Projectile motion: aiming a cannon

15: Sample problem: a cannon's range

16: Interactive checkpoint: clown cannon

17: Interactive checkpoint: soccer kick

18: Interactive problem: the human cannonball

19: Interactive problem: test your juggling!

20: The range and elevation equations  (optional)

21: Reference frames

22: Relative velocity  (optional)

23: Sample problem: relative velocity  (optional)

24: Gotchas

25: Summary



5  Force & Newton’s Laws


0: Introduction

1: Force

2: Newton's first law

3: Mass

4: Gravitational force: weight

5: Newton's second law

6: Sample problem: Rocket Guy

7: Interactive checkpoint: heavy cargo

8: Interactive checkpoint: pushing a box

9: Interactive problem: flying in formation

10: Newton's third law

11: Normal force

12: Tension

13: Newton's second and third laws

14: Free-body diagrams

15: Interactive problem: free-body diagram

16: Sample problem: pushing a box horizontally

17: Interactive problem: lifting crates

18: Friction

19: Static friction

20: Kinetic friction

21: Interactive checkpoint: moving the couch

22: Sample problem: friction and tension

23: Sample problem: a force at an angle

24: Interactive problem: forces on a sliding block

25: Sample problem: moving down a frictionless plane

26: Sample problem: two forces at different angles

27: Interactive checkpoint: sledding

28: Hooke's law and spring force

29: Sample problem: spring force and tension

30: Air resistance

31: Interactive summary problem: helicopter pilot

32: Gotchas

33: Summary




6  Applications of Newton’s Laws


0: Introduction

1: Sample problem: a mass on ropes

2: Interactive checkpoint: helium balloon

3: Sample problem: pulling up a scaffold

4: Sample problem: blocks and a pulley system

5: Interactive problem: mountain rescue

6: Sample problem: airplane at constant velocity

7: Sample problem: an inclined plane and static friction

8: Interactive problem: desert island survival

9: Sample problem: an Atwood machine  (optional)

10: Interactive checkpoint: two blocks  (optional)

11: Interactive checkpoint: two “blocks” at an angle  (optional)

12: Sample problem: weight in an accelerating elevator  (optional)

13: Interactive summary problem: lunar module landing

14: Summary



7  Work, Energy, & Power


0: Introduction

1: Work

2: Dot product

3: Work done by a variable force

4: Interactive checkpoint: work

5: Energy

6: Kinetic energy

7: Work-kinetic energy theorem

8: Derivation: work-kinetic energy theorem

9: Sample problem: work-kinetic energy theorem

10: Interactive problem: work-kinetic energy theorem

11: Interactive checkpoint: a spaceship

12: Power

13: Potential energy

14: Work and gravitational potential energy

15: Sample problem: potential energy and Niagara Falls

16: Interactive checkpoint: an elevator

17: Work and energy

18: Conservative and non-conservative forces

19: Conservation of energy

20: Sample problem: conservation of energy

21: Interactive checkpoint: conservation of energy

22: Interactive problem: conservation of energy

23: Friction and conservation of energy

24: Interactive problem: a non-conservative force

25: Interactive problem: a non-conservative force, part II

26: Review of forces, work and energy

27: Interactive summary problem: work, energy and power

28: Gotchas

29: Summary




8  Momentum


0: Introduction

1: Momentum

2: Momentum and Newton's second law

3: Impulse

4: Physics at play: hitting a baseball

5: Interactive checkpoint: force graph and impulse

6: Conservation of momentum

7: Derivation: conservation of momentum from Newton's laws

8: Interactive checkpoint: astronaut

9: Interactive checkpoint: bumper cars

10: Collisions

11: Sample problem: elastic collision in one dimension

12: Interactive checkpoint: another one dimensional collision problem

13: Physics at play: clicky-clack balls

14: Physics at play: elastic collisions and sports

15: Interactive problem: shuffleboard collisions

16: Sample problem: elastic collision in two dimensions

17: Interactive problem: multi-dimensional collision

18: Inelastic collisions

19: Sample problem: ballistic pendulum

20: Center of mass

21: Center of mass and motion

22: Sample problem: moving a raft

23: Center of mass and collisions

24: Interactive summary problem: types of collisions

25: Gotchas

26: Summary



9  Uniform Circular Motion


0: Introduction

1: Uniform circular motion

2: Period

3: Interactive checkpoint: a spinning CD

4: Centripetal acceleration

5: Interactive problems: racing in circles

6: Newton's second law and centripetal forces

7: Sample problem: banked curves

8: Sample problem: centripetal force on a pendulum

9: Accelerating reference frames and fictitious forces

10: Artificial gravity

11: Loop-the-loop  (optional)

12: Interactive checkpoint: maximum loop-the-loop radius  (optional)

13: Interactive summary problem: race curves

14: Gotchas

15: Summary




10  Rotational Kinematics


0: Introduction

1: Angular position

2: Angular displacement

3: Angular velocity

4: Angular acceleration

5: Sample problem: a clock

6: Interactive checkpoint: a potter's wheel

7: Equations for rotational motion with constant acceleration

8: Sample problem: a carousel

9: Interactive checkpoint: roulette

10: Interactive problem: launch the rocket

11: Tangential velocity

12: Tangential acceleration

13: Interactive checkpoint: a marching band

14: Tangential and centripetal acceleration  (optional)

15: Vectors and angular motion  (optional)

16: Interactive summary problem: 11.6 seconds to liftoff

17: Gotchas

18: Summary



11  Rotational Dynamics


0: Introduction

1: Torque

2: Torque, angle and lever arm

3: Cross product of vectors  (optional)

4: Torque, moment of inertia and angular acceleration

5: Calculating the moment of inertia

6: A table of moments of inertia

7: Sample problem: a seesaw

8: Interactive checkpoint: moment of inertia

9: Sample problem: an Atwood machine

10: Interactive problem: close the bridge

11: Parallel axis theorem

12: Rotational work

13: Rotational kinetic energy

14: Physics at work: flywheels

15: Rolling objects and kinetic energy

16: Sample problem: rolling down a ramp

17: Sample problem: rolling cylinders

18: Interactive checkpoint: rolling to a stop

19: Physics at play: a yo-yo

20: Sample problem: acceleration of a yo-yo

21: Angular momentum of a particle in circular motion

22: Angular momentum of a rigid body

23: Angular momentum: general motion

24: Sample problem: object moving in a straight line

25: Comparison of rotational and linear motion

26: Torque and angular momentum

27: Conservation of angular momentum

28: Interactive checkpoint: a rotating disk

29: Interactive summary problem: dynamics of skating

30: Gotchas

31: Summary







12  Static Equilibrium & Elasticity


0: Introduction

1: Static equilibrium

2: Sample problem: a witch and a duck balance

3: Center of gravity

4: Sample problem: a leaning ladder

5: Interactive checkpoint: fishing

6: Sample problem: isometric training

7: Interactive problem: achieve equilibrium

8: Sample problem: a rock climber

9: Interactive checkpoint: wine holder

10: Elasticity

11: Stress and strain

12: Tensile stress

13: Volume stress

14: Shear stress

15: Interactive checkpoint: stress and strain

16: Gotchas

17: Summary



13  Gravity & Orbits


0: Introduction

1: Newton's law of gravitation

2: G and g

3: Shell theorem

4: Shell theorem: inside the sphere

5: Sample problem: gravitational force inside the Earth

6: Earth's composition and g

7: Interactive checkpoint: gravitation

8: Newton's cannon

9: Interactive problem: Newton's cannon

10: Circular orbits

11: Sample problem: speed of an orbiting satellite

12: Interactive problem: intercept the orbiting satellite

13: Interactive problem: dock with an orbiting space station

13: Interactive problem: dock with an orbiting space station

14: Kepler's first law

15: More on ellipses and orbits

16: Interactive checkpoint: elliptical orbit

17: Kepler's second law

18: Kepler's third law

19: Sample problem: the period of the Moon

20: Interactive problem: geosynchronous satellite

21: Orbits and energy

22: Sample problem: energy and orbital radius

23: Interactive checkpoint: Kepler's third law and energy

24: Sample problem: energy of a rocket to the Moon

25: Interactive problem: a rocket mission to Mars

26: Escape speed

27: Gotchas

28: Summary




14  Fluid Mechanics


0: Introduction

1: Fluid:

2: Density

3: Pressure

4: Pressure and fluids

5: Derivation: liquid pressure

6: Sample problem: pressure at the bottom of a lake

7: Physics at work: measuring pressure

8: Interactive checkpoint: a 777

9: Archimedes' principle

10: Sample problem: buoyancy in water

11: Interactive checkpoint: astronaut training

12: Sample problem: buoyancy in air

13: Sample problem: buoyancy of an iceberg

14: Interactive problem: Eureka!

15: Pascal's principle

16: Ideal fluid flow

17: Streamline flow

18: Fluid continuity

19: Sample problem: water flowing from a tap

20: Bernoulli's equation

21: Interactive checkpoint: a leaky barrel

22: Physics at work: Bernoulli effect and plumbing

23: The Earth's atmosphere

24: Laminar flow

25: Surface tension

26: Gotchas

27: Summary



Mechanical Waves


15  Oscillations & Harmonic Motion


0: Introduction

1: Simple harmonic motion

2: Simple harmonic motion: graph and equation

3: Period and frequency

4: Angular frequency

5: Amplitude

6: Interactive problem: match the curve

7: Phase and phase constant

8: Sample problem: graph equation

9: Velocity

10: Interactive checkpoint: particle speed

11: Acceleration

12: Sample problem: calculating period from acceleration

13: Summary of simple harmonic motion

14: Simple harmonic motion and uniform circular motion

15: Period, spring constant, and mass

16: Interactive problem: match the curve again

17: Sample problem: isolation platform

18: Work and the potential energy of a spring

19: Total energy

20: Interactive checkpoint: spring energy and period

21: Sample problem: falling block on a spring

22: A torsional pendulum

23: A simple pendulum

24: Interactive problem: a pendulum

25: Period of a physical pendulum

26: Sample problem: meter-stick pendulum

27: Damped oscillations

28: Forced oscillations and resonance

29: Gotchas

30: Summary






16  Wave Motion

0: Introduction

1: Mechanical Waves:

2: Transverse & Longitudinal Waves

3: Periodic Waves

4: Amplitude

5: Wavelength

6: Period & Frequency

7: Wave Speed

8: Wave Speed in a String

9: Interactive Problem: Wave Speed in a String

10: Interactive Checkpoint:  Two Strings Spliced Together

11: Mathematical Description of a Wave

12: Sample Problem:  Writing an Equation for a Traveling Wave

13: Interactive Problem:  Match the Wave

14: Sample Problem:  Using An Equation for a Traveling Wave

15: Interactive Problem:  A Well-Timed Wave

16: Gotchas

17: Summary



17  Sound

0: Introduction

1: Sound Waves

2: Human perception of Sound Frequency

3: Interactive Problem:  Sound Frequency

4: Speed of Sound in Various Media

5: Sample Problem:  Speed of Sound

6: Interactive Checkpoint:  Speed of Sound

7: Mathematical Description of a Sound Wave

8: Sound Intensity

9: Sound Level In Decibels

10: Sample Problem:  Sound Level

11: Interactive Checkpoint:  Coffee Grinder Sound Level

12: Doppler Effect:  Moving Sound Source

13: Sample Problem:  Doppler Effect

14: Doppler Effect:  Moving Listener or Source

15: Sample Problem:  Doppler, Moving Listener AND Source

16: Interactive Checkpoint:  Doppler Effect

17: Interactive Problem:  A Bat on the Hunt

18: Supersonic Speed and Shock Waves

19: Gotchas

20: Summary



18  Wave Superposition & Interference

0: Introduction

1: Combining Waves:  The Principle of Superposition

2: Standing Waves

3: Standing Wave Equations

4: Interactive Checkpoint:  A Standing Wave

5: Interactive Problem:  Match a Standing Wave

6: Reflected Waves and Resonance

7: Harmonics

8: Interactive Problem:  Tune the String

9: Wave Reflection at a Moveable Point

10: Music from Wind Instruments

11: Sample Problem:  String Tension

12: Interactive Problem:  Tune the String

13: Interactive Problem:  Waves Traveling in the Same Direction

14: Wave Interference & Path length

15: Sample Problem:  Wavelength & Frequency

16: Traveling Wave Viewed at a Fixed Position

17: Beats

18: Fourier Analysis

19: Interactive Problem: Fourier Analysis

20: Gotchas

21: Summary