Class Syllabus
Name
Fall,
2008
Marywood
Univeristy
Physics 213
General
Physics (1st Semester)
Texts: Principles
of Physics by Kinetic Books This book is
totally interactive. You
install it on
your computer and illustrations and problems become animated and
interactive. I
think you will find this to be a very
pleasant experience in terms of learning physics.
(it
also costs less than a traditional textbook!)
Also, Virtual
Physics Labs also by Kinetic
Books. This
is not a laboratory book.
It is a series of physics simulations.
Activities
and homework assignments will come from this source.
Both books are available directly from the
publisher: Order
directly from www.kineticbooks.com
Contact Information:
INSTRUCTOR:
J Croom
Cell phone
(preferred):
______-________
Home
phone/fax:
______-________
e-mail:
________________@___________.______
Attendance Policy:
Please note that attendance is very
important
to the success of a student particularly in a science or math course. As a result, the following
policy will be in
effect regarding attendance in this course.
Each student is permitted one
unexcused absence with no penalty.
(That should cover the unforeseen emergencies that could
come up without
warning.) After
that one unexcused
absence, however, each hour
of
additional unexcused absence will result in a loss on 2 percentage
points from
the course average. Please
note that if
a student misses class on either Tuesday or Thursday morning, that
counts as one and a half
hours of class.
If a student misses a Thursday class, the
student would also miss two hours of lab.
Additionally, no laboratory work will be made up for labs missed during
unexcused absences.
Please Note:
This is a proposed syllabus.
It
is subject to change.
Method of Grade Calculation
A weighted
average
system will be used to calculate your grade for this course. The values are shown in
the table below.
Description |
Weighting |
TEST AVERAGE |
60% |
FINAL
EXAMINATION |
25% |
HOMEWORK
(Questions, Problems & Virtual Labs) |
15% |
TOTAL |
100% |
Tests
will occur after each of the following chapter
sequences:
Chapters 0 (Introduction), Chapter 1 Measurement &
Mathematics Chapter 2 (Motion in One Dimension) Chapter
3 (Vectors) Chapter 4 (Motion in Two and Three
Dimensions) Test on or about September 11, 2008 |
Chapter 5 (Force and
Newton’s Laws) Chapter 6 (Applications of
Newton’s Laws) Chapter 7 (Work, Energy, &
Power) Chapter 8 (Momentum) Test on or about October 2, 2008 |
Chapter 9 (Uniform Circular Motion) Chapter 10 (Rotational Kinematics) Chapter 11 (Rotational Dynamics) Chapter 12 (Static Equilibrium
& Elasticity) Chapter 13 (Gravity & Orbits) Test on or about October 30, 2008 |
Chapter 14 (Fluid Mechanics) Chapter 15 (Oscillations &
Harmonic Motion) Chapter 16 (Wave Motion) Chapters 17 & part of 18.
(Sound & Wave Interference) Test on or about November 25, 2008 Final Exam on or about
December 11, 2008 |
Suggested
Use of this Syllabus:
The material on the
pages which
follow is actually an exact copy of
the table of contents of contents for the chapters we will be covering. I suggest that you bring
this syllabus to
class each day. As
each subject is
discussed, simply place a check mark in front of the entry. That way, you will know at
a glance, which,
if any, subjects need review. You
will
also know that every subject was covered in class.
0:
Welcome to an electronic physics textbook! 1:
Whiteboards 2:
Interactive problems 3:
Sample problems and derivations 4:
Interactive checkpoints 5:
Quizboards 6:
Highlighting and notes 7:
Online Homework 8:
Finding what you need in this book |
|
1 Mechanics 1. Measurement
and Mathematics 0:
Introduction 1:
The metric system and the Système International
d’Unités 2:
Prefixes 3:
Scientific notation (and a classroom
discussion of Significant figures that is not included in this text.) 4:
Standards and constants 5:
Length 6:
Time 7:
Mass 8:
Converting units 9:
Interactive problem: converting units 10:
Dimensional analysis 11:
Multiplying numbers in scientific notation 12:
Dividing numbers in scientific notation 13:
Adding and subtracting numbers in scientific notation 14:
Sample problem: conversions 15:
Interactive checkpoint: conversions 16:
Interactive checkpoint: cheeseburgers or gasoline? 17:
Pythagorean theorem 18:
Trigonometric functions 19:
Radians 20:
Sample problem: trigonometry 21:
Interactive checkpoint: trigonometry 22:
Interactive summary problem: dock the shuttle 23:
Gotchas 24:
Summary Quizboard Problems |
0:
Introduction 1:
Position 2:
Displacement 3:
Velocity 4:
Average velocity 5:
Instantaneous velocity 6:
Position-time graph and velocity 7:
Interactive problem: draw a position-time graph 8:
Interactive problem: match a graph using velocity 9:
Velocity graph and displacement 10:
Acceleration 11:
Average acceleration 12:
Instantaneous acceleration 13:
Interactive problem: tortoise and hare scandal 14:
Sample problem: velocity and acceleration 15:
Interactive checkpoint: subway train 16:
Interactive problem: what's wrong with the rabbits? 17:
Derivation: creating new equations 18:
Motion equations for constant acceleration 19:
Sample problem: a sprinter 20:
Sample problem: initial and final velocity 21:
Interactive checkpoint: passenger jet 22:
Interactive problem: tortoise and hare meet again 23:
Free-fall acceleration 24:
Sample problem: free fall 25:
Interactive problem: soccer on the Moon 26:
Interactive checkpoint: penny drop 27:
Spreadsheet: modeling air resistance (optional) 28:
Interactive derivation: slamming on the brakes 29:
Interactive problem: shuffleboard 30:
Gotchas 31:
Summary Quizboard Problems |
3. Vectors 0:
Introduction 1:
Scalars 2:
Vectors 3:
Polar notation 4:
Vector components and rectangular notation 5:
Adding and subtracting vectors graphically 6:
Adding and subtracting vectors by components 7:
Interactive checkpoint: vector addition 8:
Interactive checkpoint: a jogger 9:
Multiplying rectangular vectors by a scalar 10:
Multiplying polar vectors by a scalar 11:
Converting vectors from polar to rectangular notation 12:
Converting vectors from rectangular to polar notation |
13:
Sample problem: driving in the desert 14:
Sample problem: looking ahead to forces 15:
Interactive checkpoint: a bum steer 16:
Unit vectors (optional) 17:
Interactive summary problem: back to base 18:
Gotchas 19:
Summary Quizboard Problems |
4 Motion
in Two and Three Dimensions 0:
Introduction 1:
Displacement in two dimensions 2:
Velocity in two dimensions 3:
Sample problem: velocity in two dimensions 4:
Acceleration in two dimensions 5:
Sample problem: acceleration in two dimensions 6:
Interactive checkpoint: acceleration in two dimensions 7:
Projectile motion 8:
Sample problem: a horizontal cannon 9:
Interactive problem: the monkey and the professor 10:
Interactive checkpoint: golfing 11:
Projectile motion: juggling 12:
Sample problem: calculating initial velocity in projectile motion 13:
Interactive problem: the monkey and the professor, part II 14:
Projectile motion: aiming a cannon 15:
Sample problem: a cannon's range 16:
Interactive checkpoint: clown cannon 17:
Interactive checkpoint: soccer kick 18:
Interactive problem: the human cannonball 19:
Interactive problem: test your juggling! 20:
The range and elevation equations (optional) 21:
Reference frames 22:
Relative velocity (optional) 23:
Sample problem: relative velocity (optional) 24:
Gotchas 25:
Summary Quizboard Problems |
0:
Introduction 1:
Force 2:
Newton's first law 3:
Mass 4:
Gravitational force: weight 5:
Newton's second law 6:
Sample problem: Rocket Guy 7:
Interactive checkpoint: heavy cargo 8:
Interactive checkpoint: pushing a box 9:
Interactive problem: flying in formation 10:
Newton's third law 11:
Normal force 12:
Tension 13:
Newton's second and third laws 14:
Free-body diagrams 15:
Interactive problem: free-body diagram 16:
Sample problem: pushing a box horizontally 17:
Interactive problem: lifting crates 18:
Friction 19:
Static friction 20:
Kinetic friction 21:
Interactive checkpoint: moving the couch 22:
Sample problem: friction and tension 23:
Sample problem: a force at an angle 24:
Interactive problem: forces on a sliding block 25:
Sample problem: moving down a frictionless plane 26:
Sample problem: two forces at different angles 27:
Interactive checkpoint: sledding 28:
Hooke's law and spring force 29:
Sample problem: spring force and tension 30:
Air resistance 31:
Interactive summary problem: helicopter pilot 32:
Gotchas 33:
Summary Quizboard Problems |
6 Applications
of Newton’s Laws 0:
Introduction 1:
Sample problem: a mass on ropes 2:
Interactive checkpoint: helium balloon 3:
Sample problem: pulling up a scaffold 4:
Sample problem: blocks and a pulley system 5:
Interactive problem: mountain rescue 6:
Sample problem: airplane at constant velocity 7:
Sample problem: an inclined plane and static friction 8:
Interactive problem: desert island survival 9:
Sample problem: an Atwood machine (optional) 10:
Interactive checkpoint: two blocks (optional) 11:
Interactive checkpoint: two “blocks” at an
angle (optional) 12:
Sample problem: weight in an accelerating
elevator (optional) 13:
Interactive summary problem: lunar module landing 14:
Summary Quizboard Problems |
0:
Introduction 1:
Work 2:
Dot product 3:
Work done by a variable force 4:
Interactive checkpoint: work 5:
Energy 6:
Kinetic energy 7:
Work-kinetic energy theorem 8:
Derivation: work-kinetic energy theorem 9:
Sample problem: work-kinetic energy theorem 10:
Interactive problem: work-kinetic energy theorem 11:
Interactive checkpoint: a spaceship 12:
Power 13:
Potential energy 14:
Work and gravitational potential energy 15:
Sample problem: potential energy and Niagara Falls 16:
Interactive checkpoint: an elevator 17:
Work and energy 18:
Conservative and non-conservative forces 19:
Conservation of energy 20:
Sample problem: conservation of energy 21:
Interactive checkpoint: conservation of energy 22:
Interactive problem: conservation of energy 23:
Friction and conservation of energy 24:
Interactive problem: a non-conservative force 25:
Interactive problem: a non-conservative force, part II 26:
Review of forces, work and energy 27:
Interactive summary problem: work, energy and power 28:
Gotchas 29:
Summary Quizboard Problems |
8 Momentum 0:
Introduction 1:
Momentum 2:
Momentum and Newton's second law 3:
Impulse 4:
Physics at play: hitting a baseball 5:
Interactive checkpoint: force graph and impulse 6:
Conservation of momentum 7:
Derivation: conservation of momentum from Newton's laws 8:
Interactive checkpoint: astronaut 9:
Interactive checkpoint: bumper cars 10:
Collisions 11:
Sample problem: elastic collision in one dimension 12:
Interactive checkpoint: another one dimensional collision problem 13:
Physics at play: clicky-clack balls 14:
Physics at play: elastic collisions and sports 15:
Interactive problem: shuffleboard collisions 16:
Sample problem: elastic collision in two dimensions 17:
Interactive problem: multi-dimensional collision 18:
Inelastic collisions 19:
Sample problem: ballistic pendulum 20:
Center of mass 21:
Center of mass and motion 22:
Sample problem: moving a raft 23:
Center of mass and collisions 24:
Interactive summary problem: types of collisions 25:
Gotchas 26:
Summary Quizboard Problems |
0:
Introduction 1:
Uniform circular motion 2:
Period 3:
Interactive checkpoint: a spinning CD 4:
Centripetal acceleration 5:
Interactive problems: racing in circles 6:
Newton's second law and centripetal forces 7:
Sample problem: banked curves 8:
Sample problem: centripetal force on a pendulum 9:
Accelerating reference frames and fictitious forces 10:
Artificial gravity 11:
Loop-the-loop (optional) 12:
Interactive checkpoint: maximum loop-the-loop
radius (optional) 13:
Interactive summary problem: race curves 14:
Gotchas 15:
Summary Quizboard Problems |
0:
Introduction 1:
Angular position 2:
Angular displacement 3:
Angular velocity 4:
Angular acceleration 5:
Sample problem: a clock 6:
Interactive checkpoint: a potter's wheel 7:
Equations for rotational motion with constant acceleration 8:
Sample problem: a carousel 9:
Interactive checkpoint: roulette 10:
Interactive problem: launch the rocket 11:
Tangential velocity 12:
Tangential acceleration 13:
Interactive checkpoint: a marching band 14:
Tangential and centripetal acceleration (optional) 15:
Vectors and angular motion (optional) 16:
Interactive summary problem: 11.6 seconds to liftoff 17:
Gotchas 18:
Summary Quizboard Problems |
0:
Introduction 1:
Torque 2:
Torque, angle and lever arm 3:
Cross product of vectors (optional) 4:
Torque, moment of inertia and angular acceleration 5:
Calculating the moment of inertia 6:
A table of moments of inertia 7:
Sample problem: a seesaw 8:
Interactive checkpoint: moment of inertia 9:
Sample problem: an Atwood machine 10:
Interactive problem: close the bridge 11:
Parallel axis theorem 12:
Rotational work 13:
Rotational kinetic energy 14:
Physics at work: flywheels 15:
Rolling objects and kinetic energy 16:
Sample problem: rolling down a ramp 17:
Sample problem: rolling cylinders 18:
Interactive checkpoint: rolling to a stop 19:
Physics at play: a yo-yo 20:
Sample problem: acceleration of a yo-yo 21:
Angular momentum of a particle in circular motion 22:
Angular momentum of a rigid body 23:
Angular momentum: general motion 24:
Sample problem: object moving in a straight line 25:
Comparison of rotational and linear motion 26:
Torque and angular momentum 27:
Conservation of angular momentum 28:
Interactive checkpoint: a rotating disk 29:
Interactive summary problem: dynamics of skating 30:
Gotchas 31:
Summary Quizboard Problems |
12 Static
Equilibrium & Elasticity 0:
Introduction 1:
Static equilibrium 2:
Sample problem: a witch and a duck balance 3:
Center of gravity 4:
Sample problem: a leaning ladder 5:
Interactive checkpoint: fishing 6:
Sample problem: isometric training 7:
Interactive problem: achieve equilibrium 8:
Sample problem: a rock climber 9:
Interactive checkpoint: wine holder 10:
Elasticity 11:
Stress and strain 12:
Tensile stress 13:
Volume stress 14:
Shear stress 15:
Interactive checkpoint: stress and strain 16:
Gotchas 17:
Summary Quizboard Problems |
0:
Introduction 1:
Newton's law of gravitation 2:
G and g 3:
Shell theorem 4:
Shell theorem: inside the sphere 5:
Sample problem: gravitational force inside the Earth 6:
Earth's composition and g 7:
Interactive checkpoint: gravitation 8:
Newton's cannon 9:
Interactive problem: Newton's cannon 10:
Circular orbits 11:
Sample problem: speed of an orbiting satellite 12:
Interactive problem: intercept the orbiting satellite 13:
Interactive problem: dock with an orbiting space station 13:
Interactive problem: dock with an orbiting space station 14:
Kepler's first law 15:
More on ellipses and orbits 16:
Interactive checkpoint: elliptical orbit 17:
Kepler's second law 18:
Kepler's third law 19:
Sample problem: the period of the Moon 20:
Interactive problem: geosynchronous satellite 21:
Orbits and energy 22:
Sample problem: energy and orbital radius 23:
Interactive checkpoint: Kepler's third law and energy 24:
Sample problem: energy of a rocket to the Moon 25:
Interactive problem: a rocket mission to Mars 26:
Escape speed 27:
Gotchas 28:
Summary Quizboard Problems |
0:
Introduction 1:
Fluid: 2:
Density 3:
Pressure 4:
Pressure and fluids 5:
Derivation: liquid pressure 6:
Sample problem: pressure at the bottom of a lake 7:
Physics at work: measuring pressure 8:
Interactive checkpoint: a 777 9:
Archimedes' principle 10:
Sample problem: buoyancy in water 11:
Interactive checkpoint: astronaut training 12:
Sample problem: buoyancy in air 13:
Sample problem: buoyancy of an iceberg 14:
Interactive problem: Eureka! 15:
Pascal's principle 16:
Ideal fluid flow 17:
Streamline flow 18:
Fluid continuity 19:
Sample problem: water flowing from a tap 20:
Bernoulli's equation 21:
Interactive checkpoint: a leaky barrel 22:
Physics at work: Bernoulli effect and plumbing 23:
The Earth's atmosphere 24:
Laminar flow 25:
Surface tension 26:
Gotchas 27:
Summary Quizboard Problems |
Mechanical
Waves 15 Oscillations
& Harmonic Motion 0:
Introduction 1:
Simple harmonic motion 2:
Simple harmonic motion: graph and equation 3:
Period and frequency 4:
Angular frequency 5:
Amplitude 6:
Interactive problem: match the curve 7:
Phase and phase constant 8:
Sample problem: graph equation 9:
Velocity 10:
Interactive checkpoint: particle speed 11:
Acceleration 12:
Sample problem: calculating period from acceleration 13:
Summary of simple harmonic motion 14:
Simple harmonic motion and uniform circular motion 15:
Period, spring constant, and mass 16:
Interactive problem: match the curve again 17:
Sample problem: isolation platform 18:
Work and the potential energy of a spring 19:
Total energy 20:
Interactive checkpoint: spring energy and period 21:
Sample problem: falling block on a spring 22:
A torsional pendulum 23:
A simple pendulum 24:
Interactive problem: a pendulum 25:
Period of a physical pendulum 26:
Sample problem: meter-stick pendulum 27:
Damped oscillations 28:
Forced oscillations and resonance 29:
Gotchas 30:
Summary Quizboard Problems |
|
|
16 Wave
Motion 0:
Introduction 1:
Mechanical Waves: 2:
Transverse & Longitudinal Waves 3:
Periodic Waves 4:
Amplitude 5:
Wavelength 6:
Period & Frequency 7:
Wave Speed 8:
Wave Speed in a String 9:
Interactive Problem: Wave Speed in a String 10:
Interactive Checkpoint: Two
Strings Spliced Together 11:
Mathematical Description of a Wave 12:
Sample Problem: Writing
an Equation for a Traveling Wave 13:
Interactive Problem: Match
the Wave 14:
Sample Problem: Using
An Equation for a Traveling Wave 15:
Interactive Problem: A
Well-Timed Wave 16:
Gotchas 17:
Summary Quizboard Problems |
17 Sound 0:
Introduction 1:
Sound Waves 2:
Human perception of Sound Frequency 3:
Interactive Problem: Sound
Frequency 4:
Speed of Sound in Various Media 5:
Sample Problem: Speed
of Sound 6:
Interactive Checkpoint: Speed
of Sound 7:
Mathematical Description of a Sound Wave 8:
Sound Intensity 9:
Sound Level In Decibels 10:
Sample Problem: Sound
Level 11:
Interactive Checkpoint: Coffee
Grinder Sound Level 12:
Doppler Effect: Moving
Sound Source 13:
Sample Problem: Doppler
Effect 14:
Doppler Effect: Moving
Listener or Source 15:
Sample Problem: Doppler,
Moving Listener AND Source 16:
Interactive Checkpoint: Doppler
Effect 17:
Interactive Problem: A
Bat on the Hunt 18:
Supersonic Speed and Shock Waves 19:
Gotchas 20:
Summary Quizboard Problems |
18 Wave Superposition
& Interference 0:
Introduction 1:
Combining Waves: The
Principle of Superposition 2:
Standing Waves 3:
Standing Wave Equations 4:
Interactive Checkpoint: A
Standing Wave 5:
Interactive Problem: Match
a Standing Wave 6:
Reflected Waves and Resonance 7:
Harmonics 8:
Interactive Problem: Tune
the String 9:
Wave Reflection at a Moveable Point 10:
Music from Wind Instruments 11:
Sample Problem: String
Tension 12:
Interactive Problem: Tune
the String 13:
Interactive Problem: Waves
Traveling in the Same Direction 14:
Wave Interference & Path length 15:
Sample Problem: Wavelength
& Frequency 16:
Traveling Wave Viewed at a Fixed Position 17:
Beats 18:
Fourier Analysis 19:
Interactive Problem: Fourier Analysis 20:
Gotchas 21:
Summary Quizboard Problems |
|